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Environment

In this gallery, you can preview the prison architecture that will make up the game environment for Drama in the Delta.

Click on any image to see its high-resolution version.

Guardtower model

In addition to a barbed wire perimeter, internees’ movements were enforced by armed Military Police, some patrolling from guardtowers.

(3D Modeling, camera staging, lighting, and texturing: Leoniel Lopez; textures: Eric Ellorin)

Barrack model

Each tar-paper covered, wood-frame 20×120′ structure contained six “apartments”; twelve barracks made up each camp block. The barracks were retextured to reflect the blackish color of tar paper before importing the modelsfrom Maya into Torque.

(3D Modeling, camera staging, lighting, and texturing: Michelle Chen)

Recreation Building model

In addition to residential barracks, laundry/lavatory facilities, and a mess hall, each camp “block” contained a building devoted to recreational activities, which in part led to a flourishing of cultural life at Rohwer and Jerome.

(3D Modeling, camera staging, lighting, and texturing: Michelle Chen)

Auditorium model

The 120×200′ Rohwer auditorium was the site of many of the performances Drama in the Delta reenacts.

(3D Modeling, camera staging, lighting, and texturing: Leoniel Lopez; textures: Eric Ellorin)

Train car model

In the “Train Departure from Jerome” cinematic sequence of Drama in the Delta, internees leave by train as the Jerome camp closes for good.

(3D Modeling, camera staging, lighting, and texturing: Michelle Chen; textures: Eric Ellorin)

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